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Quickscoping will NOT be in Call of Duty: Ghosts
FBH Nightmare 0 Comments · 7th Sep 2013
Mark Rubin has posted an update on Twitter regarding all the talk about Ghosts’s quickscoping feature. Raven Software designer said in an interview that quickscoping won’t be in Ghosts, which led many to ask to see if that’s actually true. Mark Rubin today confirmed that it was, and it said that quickscoping is basically gone from Ghosts.
QuoteOne of the areas that is getting lot of love in Call of Duty: Ghosts is the Sniper Rifle. By creating the Marksman class we were able to focus the Sniper class on really powerful high-caliber weapon systems. We feel, and many of the pro players who have played would agree, that sniping has never been better.
The changes we’ve made, like dual render scopes and increased damage really make snipers a great competitive class to use. We’ve also done a lot with map design (sight lines and cover) to ensure that all classes are viably effective. Both short range and long range classes will be effective on the same maps.
However in re-envisioning sniper rifles some aspects, such as sway timing, have changed the way sniper rifles function and so traditional “quick-scoping” has been affected. Is it gone completely? Maybe. It certainly won’t be viable in the way it previously was. Can’t wait for you snipers out there to get your hands on these new sniper rifles and try them out for yourselves.
See you in game!
-Mark
 Soruce: CharlieIntel.com

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